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public var bulletImpulse = 300;
public var shootSpeed = 1;
public var bullet : GameObject;
public var lastShotTime : float;
function Start() {
lastShotTime = 0;
}
function Update () {
if (Input.GetKey(KeyCode.Mouse0)) {
if (Time.time>(lastShotTime + shootSpeed)) {
var bull_clone : GameObject;
bull_clone = Instantiate(bullet, transform.position, transform.rotation);
Physics.IgnoreCollision(bull_clone.collider, collider);
bull_clone.rigidbody.AddForce(transform.forward*bulletImpulse, ForceMode.Impulse);
lastShotTime = Time.time;
}
}
}
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