Russian game dev, meaningless and merciless

If you regularly and carefully look through the news feeds and social networks, you might get the feeling that now every second is a demiurge from the gamedev world, and every first is a brilliant CG artist. Well, probably, millions all at once are not mistaken. So you need to go for a dream. What am I, redhead or something?



And under the windows, a camp of info gypsies has already been broken. “Ai Nane, Nane! We know how to monetize your dreams! ” True, in whose favor, it is not specified. An overabundance of information beckons with colorful success stories about the digital crystal shoe, which will turn student Vasily from Podtakhtyuschinsk to Hideo Kojima.



If only it were that simple.



What awaits you? In short:





This list goes on and on.







In the "adult" gamedev I got by accident. Because of a typo in an interview with a Kiev journalist.

The studio was located in the basement of a mini market very far from the center of Moscow. Mold stains on the walls, small windows under the ceiling, unreliable wiring and thick puffs of gray cigarette smoke. Romance?



Under such conditions, the AAA Disciples III Resurrection class game was born. It was a feat, accomplished not thanks to the support of the publisher, but contrary to it. Akella, although a wolf, but (as we know) marine. And now, in general, a victim of taxidermy.



Regular and full remuneration? No, not heard. But often heard advice on the implementation of everything from voice acting to the graphics "you somehow like that."



A low bow to the actors of the musical theater. The fragile girl who voiced Amina screamed in growling, and then was sick for weeks. Her gentle crystal voice was not intended for such a thing. She was a girl engineer, who in turn was a friend of the lead game designer. The guys dragged fellow actors and even an elderly acting teacher to the studio.







Most of all the studios were helped by the Polish brothers. Reports on bugs found were regularly sent, and the Polish voice acting is my favorite. Not very mature, I understand, but it was strange for me to hear my own words in a foreign language.



Localization is basically a circus with horses. Once, Akella's management turned to me : “This is a great text, but you could not shorten it. Percent on ... eighty? Localization will cost too much. ” Me: “How do you imagine this?” He: “The player is coming up, and such a hello, I am Lambert. Hello to him, Lambert, go there, bring me a pie. ”



At such times, it is very difficult to maintain composure. I smiled, nodded, but did not move a finger.







“And so it goes” - you can embroider gold on the banners of many developers. And indie igrodelov there is always an excuse for this - lack of money, the first steps necessary to enter.



But even knowing all this, do not give up. If your task is to make a good game , and not make a million , you will not be disappointed. Or you will, if you overestimate your capabilities.



I could paint the great prospects motivating accomplishments with sugar syrup. But the truth is that if you need motivation from the outside, you are going the wrong way.



As for me, the game dev himself burst into my life. And in no way fall out of it.

Independent game development is a test in itself, but it also has advantages. And the main (in my opinion) lack of an incompetent boss with a stick and the confidence that "and so it goes."



Your results will depend only on you.










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