Game of stories

The Day of Knowledge!

In this article, an interactive story-building game awaits you with the mechanics of computing situations in which you can take an active part.







One day, a regular gaming journalist put in a disc with an exclusive novelty from a little-known indie studio. Time was running out - the review had to be written in the evening. Sipping coffee and quickly skipping the screen saver, he prepared to play another miracle of the game industry. Suddenly, his cat jumped onto the keyboard and yelled loudly and rushed right into the glowing screen. Rays of light spattered from the monitor, pulling the hapless game-play somewhere inside the iridescent funnel that had formed in the air.

Having come to senses, our hero finds himself in the middle of some amazing techno-magical world with a joystick in one hand, a cup of coffee in the other and a smartphone in his trouser pocket. On the horizon rises a strange-looking structure. A cat is not visible nearby, but a futuristic bike sways lonely on the road ...







So, you are invited to play right here, in the comments, in interactive story-building that develops the above story. Together we can develop this adventure further, filling the world around the hero with new events and objects. Below are the rules by which the game is played.



Of the concept





Our unlucky hero found himself in the world of a strange computer game. Unknown authors laid down the following 9 meanings in the design and gameplay of this product:



1. The paradox



2. Fun



3. Light



4. Darkness



5. Mystery



6. Reward



7. The trap



8. Speed



9. Turning





Game objects





The starting entities of our history have their own numbers:



Igrozhur - 29



His cat is 66



Coffee Mug - 13



Smartphone - 80



Joystick - 42



Mainframe - 64



Anti-Gravity Bike - 17





Game progress





The story is written as follows:



a) Choose two objects with numbers in the game world and write how they interact.



b) Here you and I need a calculator (and I know for sure that you have one), but without panic - it's pretty simple:



If you have described the positive relationship between objects (when they come together or act together), then multiply one number with another. If you described a negative relationship between objects (they move away, act negatively on each other), then divide one number into another.



c) The result is a number in which the answer to the question is laid down - what happened after the interaction. You look at the first non-zero digit of this number and look at the meaning indicated for this digit.



Example one:



"Surprised at what is happening, the hero takes a sip from the mug"





We record this event as follows: 29 (game play) multiplied by 13 (coffee mug). We get the number 377. The first digit is 3, according to the table of meanings it is “Light” - we come up with any interpretation of the situation that occurred to us by association with this word. Suppose a light effect has occurred and the hero has restored his health bar.



In coming up with an interpretation, try to create a new object of history. Then he can be assigned the number obtained after the interaction. In the future, it will be possible to describe the interaction already with this new object. If the object could not be generated, then do not be discouraged - it happens.



In the above situation, we replace the effect of restoring the life bar to the fact that a luminous field appeared in the air above the hero, offering to drive the player’s name.



Now we have a new game object: Hero Name - 377



Consider another example:



"The cat ran away from the owner somewhere"




The event will look like this: 66 (cat) divided by 29 (game play). It turns out 2.275862 (in fact, the number is longer, but we will leave only the first 7 digits, for convenience). The first digit in the sequence is 2, "Fun." Suppose, having appeared in this world, our cat jumped into a curved pipe through which water flowed. With a breeze, he rolled along it, as if on an attraction, and floundered in a small lake somewhere below.



So we spawned the Lake object: 2.275862



If you are completely at a loss to interpret the situation in one word, then sequentially look at the following numbers, the meanings of the result - maybe this will help you in interpreting the event. That is, in the above example 2.275862 would mean "Fun-Fun-Trap-Mystery -...".



And one more rule - if in the first seven digits of the result you come across the sequence 33, then nothing arises and both interacting objects are destroyed. This effect will need to be described in the plot. If our main character dies in this way, then it’s okay - consider him returning to the game world from the save point.



Post anything to continue





So, the alignment is voiced. Let's start the game. Where will the story of the game journalist and his cat lead us? Your move, reader!



PS



You can read more about the appearance of the mechanics in one of the earliest review publications: Computed plot or role-playing infection.



Also, today, on September 1, a meta-game began around the implementation of "quests" in reality, during which content is generated for the illusory-surreal world. Later, it is planned to use mechanics close to the one used in this article. Read more about the general concept here: Context Extravaganza



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