September ends, along with it ends the calendar of Feeriya's “adventures” - a set of tasks developing on the border of the real world and other, virtually imagined.
Below you will find the second part of my personal impressions related to the "passage" of these "quests".
The beginning of the “adventures” (events from September 1 to 8) and a brief introduction are described
here.
Globally, the concept is described
here.
Extravaganza. The story goes on
9th of September. Day of the bystander
Quest Analyze which Houses different members of your family belong to and identify the main House or Houses your family is in.
Watch a film, the theme of which corresponds to that season or the meanings indicated by the main House. Full viewing can be postponed, but for now, watch a movie in part, or at least read the annotation and see the frames.
Mostly my family’s birthdays are concentrated in the summer sector, before there was a larger proportion of spring. So let it be the House of Summer.
I watched a film like this - the recently released series Dark Crystal: The Age of Resistance. The sequel is a prequel to the old fairy-tale puppet cartoon, which many later inspired (including the developers of the Final Fantasy game series). Judging by the trailers, in terms of meaning, it fits the concept of “end of summer” - a vibrant world that is gradually becoming in danger.
Already watched the first series. While it looks good. At least roughly what I expected from the trailer. The graphics were modernized, but in part these are still dolls that move quite vividly, so it looks quite atmospheric and original, unlike completely three-dimensional paintings.
10 September. Personal Interest Day
Quest Choose one of the main or secondary characters of the picture that you watched yesterday. Determine the House of the selected person, focusing on the date of birth of the corresponding actor / actress. Choose any of the activated places of power (created earlier by you or other representatives of the Context, or one of the proposed base ones), this hero will live there. Give him / her a new name, race, and a specific game class or profession.
In the series "Dark Crystal" of several main characters, I liked the little girl who lives underground and in the first series went to the surface. Her name is her Deet.
It’s a puppet film, so it’s kind of like there are no people, and as the character’s date of birth I thought to focus on the release date of the series itself (August 30), but it turned out that the actors have voices indicated dates.
The character is voiced by a certain Natalie Emmanuel, born in March. Accordingly, my heroine will be from the House of Spring.
She will live in the Magic School, by the dopelganger race (she knows how to take the form of other living creatures, although her eyes always remain similar - amber) and will be engaged in magotechnology - the construction of various devices that work on the energy of magic stones.
Ifra will call her.
11 September. Expressive History Day
Quest In the afternoon, find and open today's horoscope for the sign of the hero you invented yesterday. Make up a story with this hero based on the forecast of what happened to him on that day. An artifact can also appear in history if you woke it in the 8th day.
The birthday of the heroine invented yesterday falls on March 2, that is, the sign of Pisces. We look at the “fish” forecast for today:
The horoscope promises a lot of disagreements, which still do not lead to conflicts, since it is possible to reconcile everyone. The difficulties that arise do not interfere with bringing the matter to an end. Successful purchases and unexpected pleasant visits are likely.
The story will be like this: in the morning the heroine finds out that the drawings of the magic flying knapsack that she found earlier are incomplete. So you have to look for others. In the laboratory of magic, where she is engaged, two of her friends begin to curse over the only spiral stone, which was urgently needed for an important experiment, and both.
Ifra decides to give them her stone, which was needed for the knapsack, thereby settling the dispute that begins. Itself goes for drawings, but the library is closed for today, for inventory. The magister of engineering, to whom she looks, is also out of sorts, because somewhere the artifact that fulfills the wishes has disappeared. Ifra offers to look for the loss, having decided to unwind, once a day still did not ask.
After wandering through the halls and corridors, after some time she discovers a group of students arguing about the color of the skin of lizards. Having taken the form of the Ifrah reptiloid, it solves their problem and asks if they have seen the missing artifact. One of the students reveals a secret to her - the artifact actually did not disappear from its place. The illusion of absence is imposed on him, so that you can pick it up later, when they reconcile with the loss. But the student also takes the word from Ifra that she will not tell the elders anything.
Ifra agrees, but, after reflection, calculates the one who could impose such an illusion and goes to the young magician-illusionist, to talk. She claims that the first thing to silence those talkers, but agrees that since the rumor spreads so quickly, it would be better to remove the spell. In her room, Ifra sees a broken magic satchel lying in the corner and exchanges it for a bracelet.
In the evening, familiar magicians from the laboratory drop in to visit the heroine, thank and give Ifrah two charged spiral stones.
12-th of September. Day to seek another life
Quest Find images of some interesting architectural structures located in other countries. Choose one of them and think of what unusual creatures could inhabit this building inside Extravaganza. What would their race be called, what could they do, what role does this particular structure play in their life (which may well be not a building at all, but something else).
Take a closer look: there are 4 hidden combinations of Strength and House, for example, House of Winter does not have its Solvent, House of Summer does not have a Battery and so on. Come up with a hero from Extravaganza who would belong to one of these "unreal" combinations and belong to that race you invented. His name, appearance, occupation, position, ability.
For the sake of interest, I decided to look not at Chinese or Australian architecture, which first occurred to me, but Canadian. I liked this building (Royal Ontario Museum, ROM):
Inside Fairyland, it would be a chronostation serviced by representatives of the
shadow race. They would travel through eras and experiment with various temporal technologies.
There is no Transformer in the House of Spring. So a hero from the people of shadows would be a Transformer from the House of Spring. It would be a wandering bard named
El , streaming with darkness, in a red half-scarf, half-cap, playing the temporal violin.
Later he sketched the concept of this bard in a 3D package
September 13th. Healing Transfiguration Day
Quest On this day, within Fairyland, there were some changes (the nature of which you have to come up with) that affected one of the places of power of your choice (created by you or other participants in the Context), removing its meanings and name. Give this place of power a new name and 9 related concepts.
There are changes in one of the places of power. With the onset of autumn, a special portal was opened in the Magic School that leads to the autumn version of the school and slowly began to move there. Until some time, the summer school retained its former appearance, but with the departure of the main masters began to change under the influence of the magic of these places.
Magic school
After short-term rains, the summer version of the Magic School turns into an
Elven temple . Trees sprouted right through the architecture, spreading some parts of the building, connecting the others and fancifully intertwining with the third. Slots opened in some trunks and the awakening stone elves began to emerge from there.
New concepts accompanying this place:
1. Stone
2. Awakening
3. Change
4. Lightness
5. Branches
6. Creations
7. The key
8. Sleep
9. News
September 14th. Day of communion
Quest Think of what the clothes of an adept of the Context should look like from your point of view. You can simply write down your thoughts on this subject or look for images of various elements of the wardrobe.
Thoughts on the clothes of the representatives of the Context. As I said in the main article, this should be something more or less fitting into everyday life, that is, not a special costume for cosplay, but a slightly intricate, but more or less everyday clothing.
Again, this does not require any clear dress code, rather a certain set of wardrobe items that symbolize involvement in the group and can be taken either individually or individually. That is, everyone can decide for himself what to wear and in combination with what.
Accordingly, in any special events, these accessories can be supplemented with something, leaving already in cosplay. Well, in principle, why houses should not develop their own styles - one of the areas of activity.
More specifically, one of the iconic things could be a jacket. On a lightning, or on fasteners. With an arbitrary length of sleeves - from sleeveless to long sleeves. Most likely some kind of monochrome color (black, gray, white) for starters, but there may be colors close to a season.
It may contain various interesting elements - additional zippers, straps, hanging elements (like large / small fringe, some short “tails”), fantasy runes or technological drawing / texture. In a more fantasy version, the jacket may consist of weaving belts of different widths, that is, have gaps in its structure. In a more technological - to have sewn reflective strips and metal parts.
The symbol of the House can also be located on the jacket (rather, on the back, in the center), while the sign of Strength can be indicated on a more closed element of clothing (but not necessarily). The material is rather denim or leather / leatherette, possibly velveteen / micro-velveteen.
September 15th. Initiation Day in Context
Quest On this day, take a walk to some place where clothes are purchased. You just need to try on something from the elements of the wardrobe that is close in class to those things that you thought up or looked at yesterday.
When you return home, find the artifact that you found on the 8th day and put it on your daily grimoire. After that, the first two digits that you will hear further during the day become the number of your book and thereby you awaken it.
On this day, I looked into the same Main Universal, from which I had made a place of power earlier. There were two black leather jackets, more or less similar to the intended image - one without sleeves, the other with. Pretty simple, without any noticeable bells and whistles. There wasn’t much to choose from, since for the most part the clothes were too large. I also noticed a jacket of brown, wood-leaf color, in general, such an autumn one. She turned out to be my size too, so in the fitting room she also captured it. As a result, black is nevertheless more pleasant, the materials are less, light, soft, but it is clear that the quality is rather average and somehow lacks flexibility.
Once at home, put the ball on the book and went to watch some kind of stream to turn on the background. There, in the video, I heard the phrases “five-minute” and “about twenty.” So my grimoire woke up at number 52.
16 of September. Domestication Day
Quest Take a walk. While walking, look for a small living creature or object that moves as if alive. Also remember other interesting things and objects that will catch your eye.
Returning home, think of any creature that would be a mixture of the living creature (or a moving object) you saw and another thing. Give a name to the resulting pet.
If you are a Battery, you can instead take any two words, one of which is a certain creature, and the other is an inanimate object, after which you also mix them and think of a pet.
Today at the bus stop I saw a white dog, not too small, not large, like a husky. I did not have time to consider in detail. There, in the distance, across the road, the mirror surfaces of some new building shone.
From all this, I got a pet
dog , a
mirror dog , on the back of which there are small turrets, buildings with fireflies living in them.
Echo will call him.
September 17th. Day of Deliberate Achievement
Quest Find any available cards and draw one out at random. It can be ordinary, collectible, tarot cards, something similar to a deck of cards, an application or a site that allows you to "draw out" a random card.
Having looked at the drawn card, come up with an artifact for Extravaganza, which is symbolized by the images, meanings and other meanings of this card. Pick up pick up this two-digit number for this artifact.
If I were at home that day, the task would be simpler - there are tons of mtg cards, a printed tarot deck, and regular cards. And so I had to look for a random map generator on the Internet. I chose the deck of the major arcana tarot, pulled out a card of Lovers.
Inside the Extravaganza, this card would point to an artifact Ring of Symphonies, which would translate the owner’s inner state into music that sounds around him.
Signet of Symphonies 29
September 18th. Mystery Day
Quest Select one of the tasks you have already done, and repeat it in a new way.
If you are a Solvent, then instead of past tasks you can choose one of the future and do it ahead of schedule today, while retaining the ability to do or not do it in the future.
As a second task, I decided to choose the quest “the day of the search for another life” from September 12 - to transform a certain architectural structure, come up with a race and a hero.
This time I began to look through the Prague buildings, but there was somehow too much of everything interesting and it was difficult to dwell on something specific. So he began to look further and skidded to India (Kandarya-Mahadeva temple):
Inside Fairyland, it would be a mooring castle for flying ships, inhabited by a race of
serpents - creatures consisting of bones and a ball of snakes.
A hero of this race would be a necromancer hunter (who have a certain power over representatives of this species, since they can partially be considered undead). The hero would be a Battery from Summer House, named
Kajura .
September 19th. Reasonable Style Day
Quest On this day, you awaken the clothes of the adept of the Context, which was invented on the 14th. Give her a two-digit number. Inside Extravaganza, these clothes are intelligent and speaking.
Also awaken the hero you invented on the 10th by assigning him any three-digit number.
Choose one of the places of power of your choice (created by you or other participants in the Context). There, the hero controlled by you finds the clothes of an adept - take a calculator and multiply the number of the hero by the number of clothes. Look at the first three digits of the result and look at those concepts that are related to the place of power where this event takes place. These numbers are the answer to what happened - think of your own interpretation of the event. Did the hero wear a thing, break it, talk to her - what did the associations tell you?
The clothing of the adept of the Context with number 74 wakes up, becomes rational and speaking. The heroine created on the 10th day is also awakened - the magician-doppelganger Ifra receives number 511.
So, the heroine finds clothes by going to, say, Arkadrom.
73 X 511 = 37303
Judging by the meanings associated with the Arcadr, the result stands for Prize-Bazaar-Prize.
In my opinion, the story happened as follows: walking along the floors of the entertainment center, the magician turned slightly away from the neon lights, into a darker corner, where they traded various authentic trinkets and other things. There she accidentally, by the hand, was taken by a jacket with patterns and runes hanging on a hanger of a fantasy appearance. Ifra was surprised at first, but thought that she simply seemed. Nevertheless, she liked the strange outfit and she bought it. It was then that Ifra really had to be surprised when the thing asked the heroine if she was a sorceress.
September 20. Revaluation day
Quest Think about which of the tasks done earlier turned out to be the most difficult (or not the most successful) and which is the most interesting.
Not to say that some task was very difficult, although the same walks to real places, of course, require more effort than others, including embedding them in your schedule. But in general, I didn’t even plan them too difficult, and there was no feeling of fatigue. The mood is another matter - let's say that the day of traveling to the guild on the 7th was remembered as not the most successful, because everything went a bit wrong. Although he was full of memorable events.
Of the interesting tasks, I would note the search for unusual architecture, but since I already noted this in essence when choosing a repeat quest on the 18th, I’ll point out the task of the 6th day (search for new music for myself). It's just that music tracks are somehow more strongly imprinted in memory than visual images; accordingly, finding some new melodies for yourself is a rather interesting and memorable occupation.
September 21st. Day of the necessary phenomenon
Quest Invent and describe in general terms a book, film or game that should have existed in the modern world, but for some reason they are not.
If you are a Radiator, then instead or at the same time list those things that in your opinion are superfluous in modern books, films or games and they should not be.
Movies / books / games that could be, but they are not.
As for computer games, there were a lot of interesting titles with their own mechanics, features, technologies, but for some reason they don’t even make adequate remakes for them. For example, Kagero Deception, a game about a girl setting traps in a house and luring all kinds of robbers breaking into the house into them. Or a game about a deity, like what was in the oldest Populous. Or about how the character infuses enemies as in Messiah. The battle on swords is just one precise hit, as in Bushido Blade.
In MMORPG there is very little new, it all comes down to cloning a couple of the main examples of the genre. In addition, these games seem to tend to be very massive, while the game itself constantly separates you from friends, because the levels of characters do not coincide, so there are different quests, different places of interest, and so on. And classes for small groups of two or three people are not thought out, on the contrary, you are constantly encouraged to climb into the crowd of strangers, because it is easier to play. I would like to innovate in this all.
In board games, I miss some kind of fantasy Monopoly. The mechanics of walking in a circle are used a lot where, but in order to be as complex as possible, they did not come across.
There was a lot of everything in the worlds of the Magic: the Gathering collectible card, but so far there hasn’t been any world of music - that would be very interesting to see.
With regards to books and films. If you can still find some books about the magic school, then on the screen it’s only Potters, which I don’t really like. But there are zero other films in such a concept, but the topic itself is fertile, I would like to see some alternatives.
I also do not have enough adaptations of some other teenage cycles, which are quite good, but may not be so widely known. Like books like Heavenly Labyrinth, Who Wants to Become a Wizard, and so on. Yes, even our authors, the same Bulychev with a cycle about Alice. For some reason, they’re not filming now, but before, three films were released at least (if the series is counted for one film) and a cartoon (even, it seems, two).
And still there is no normal full adaptation of the Baum cycle about the country of Oz.
September 22nd. Day Road to the Inexplicable
Quest Go to any place of power located within reach and take with you the personal artifact awakened on day 8.
Once in place, in some way "apply" the artifact.
Then you can calculate the result of this action - to do this, multiply the number of artifact by your birthday. The first three digits of the result indicate those concepts of a place of power that explain what happened and what were the consequences.
I went to a place of power nearby, to the Arcadrome (that is, to the GUM). There, behind the building, a wide area overgrown with low grass was previously visible, and now everything is occupied by skyscrapers. And earlier it was easier to pass, now all sorts of stalls are crowded on the approaches.
I went to the back platform, threw the artifact ball. Next, we look at what happened: Wish Ball (77) multiplied by my birthday (11) = 847. In the concepts of Arcadrom, the answer is Sea-Competition-Bazaar. Apparently, the event would have happened as follows - something like a championship in various games or something else arranged in this place.
By the way, it would be nice if the whole building (or at least one floor) would be reserved for a certain interests club. For meetings, events, desktop-role-playing and larger-scale game sessions, open free game zones, there may also be combined with something like a library / book. In a word, such a leisure center so that everything is serious, beautiful, comprehensive and as accessible as possible for visitors.
Between the case, the concept of another place of power came up - the portal station. The prototype was one of the stations of the Novosibirsk metro.
23 September. Irreality Breakthrough Day
Quest On this day, your very home becomes a place of power. Create a new name for him, the way it looks inside Extravaganza and pick up 9 relevant concepts for him.
If you are from the House of Autumn, then in autumn you yourself are projecting the aura of this place of power, not even being there territorially. That is, this place of power is always with you, during the fall.
It was raining outside today, which in general helps to imagine how the paint is erased from reality and something unusual comes out behind it.
So, my house would become the
Tower of Antigravity - around the stairs and stairs of stone blocks, columns, rooms, covered balconies-transitions, arches, railings, a little vegetation, lanterns would grow and stretch up and down.
The walls of rooms and walkways would be painted, somewhere covered with bas-reliefs. In some places there would come across paintings and various sculptures hanging in the air. In general, there would be many elements hovering in space that do not need support. Including composite doors opening like a flower when you need to go through. The design itself would combine fantasy and futuristic motifs.
The concepts at this place would be as follows:
1. Heat
2. Figure
3. The magic
4. Birth
5. The melody
6. Darkness
7. Light
8. Communication8
9. Weightlessness
September 24th. Revitalizing Satellite Day
Quest When you are at home, you wake up a pet invented by you on September 16th by assigning it a two-digit number.
Talk to the pet yourself - multiply your birthday by the number of the pet to find out what happened. The first three digits of the result indicate the concept of the place of power in which you live, on the basis of which you come up with the outcome of the conversation.
Introduce the pet of your hero, invented on the 10th and awakened on the 19th. To do this, also multiply them.
The previously invented mirror dog Echo wakes up with number 18.
I try to talk with him. 11 X 18 = 198. In the concepts of a home place of power, this is Heat-Zero Gravity-Connection. It seems that the pet likes it here and we understand each other. The dog probably communicates telepathically. Mirror skin is not cold to the touch.
We introduce the magician to the dog. 511 X 18 = 9198. Weightlessness-Heat-Weightlessness. The dog responds amiably and waves its tail, from which particles of mirror dust fly around the room.
September 25th. Critical attack day
Quest Today, three monsters with personal identifiers 15, 9 and 73 are attacking your home from irreality.
You can resist them yourself, your hero, pet, grimoire, magic clothes and other entities awakened by you. Multiply them by monsters until the numbers of the product come across pairs of identical numbers (11, 22, 33, 44, and so on) - when this happens, the monster is defeated, and the first three digits of the result describe how it happened.
If you can’t cope on your own, turn to other adherents for help - they can help you from a distance.
If you are a Transformer, then you reset one monster, add two digits to the number of the second, and you can swap the digits of the third.
So the time has come for the invasion of three monsters. For starters, you might think what it was, focusing on the concept of a home place of power.
Monster number 15 (Heat Melody) - musical. Suppose this is something like a snake, consisting of light threads vibrating in rhythm, as in an equalizer. Breathable pixel flame.
Monster number 9 (Weightlessness) - something humanoid, levitating, translucent.
Monster number 73 (Light-Magic) - a snow-white dragon, covered with feathers, with magical tattoos on its paws.
The normal company turned out. Maybe they lived here before and want to return the tower to themselves. Be that as it may, the invasion must be repelled.
Well, first, a classic - we set a faithful dog on uninvited guests.
18 X 15 = 270. The dog tries to bite the first monster, but it turns out to be just empty light lines.
18 X 9 = 162. The second monster, seeing the dog, just goes into complete invisibility.
18 X 73 = 1314. The dragon scares away the pet with burning-frosty magic breath.
The dog could not cope with the attackers. You’ll have to try it yourself. First I will apply the Ball of Desires on them.
77 X 15 = 1155. And here is the first victory. The ball generates a sound wave in the rhythm opposite to the rhythm of the musical snake. He begins to fade and contract, calming down, zeroing and disappearing. In the end, he only manages to breathe in a pixel cloud.
77 X 9 = 693. I probably don’t see the second striker right now, therefore I don’t understand how to use the Ball.
77 X 73 = 5621. The dragon, apparently having understood the magic of the Ball, himself uses a magic wave of rhythm, which temporarily extinguishes the light of the artifact.
Okay, I get a magical grimoire, "Mythotore", and try to apply it.
52 X 9 = 468. With the help of the book, it turns out to remove the complete invisibility from the second monster, but translucent it still flies nearby.
52 X 73 = 3796. There was no longer any suitable magic in the book, but he cast a flight spell on himself, useful.
So, well now, when I can levitate myself, I will try to kick the attackers out on my own.
11 X 9 = 99. Pretty obvious move. Second success. I’m catching up with the invisible ghost and it just flies off into the distance, abandoning the intrusion attempts.
11 X 73 = 803. Flying up to the dragon, I suddenly clearly understand that I do not want to attack him ... a very beautiful magical creature with smart eyes. Therefore, I stop.
However, maybe magical clothes will come up with something.
74 X 73 = 5402. And clothing with a magic team opens a music portal above us, from where other helpers can come. In the meantime, inspiring music comes from there, spreading around the space around.
Through the portal, the girl-magician, Ifra, comes to the tower.
511 X 73 = 37303. It was close. But rather, she also looks at the dragon with sympathy.
Well, that's great. Let's try to solve everything peacefully. To show friendliness, I stroke the mirror dog, smiling at the dragon.
11 X 18 X 73 = And it works. The dragon begins to talk to us. It turns out he mistook us for the hostile strangers who captured his tower, but in the conversation it turns out that this is also our house, and we have nothing against each other. In the end, the dragon is even glad that he will be so bored and there is someone to guard the tower when he flies away on business. Thus the third monster becomes a friend.
September 26th. Concentration day
Quest Today, devote free time to your own hobby or business that matters to you. Limit your internet browsing to a minimum or all.
Today’s assignment coincided with a trip to nature. True, the weather was windy and not so warm, but still rest.
And in the evening I was already engaged in 3D modeling. It was necessary to make models for their prototypes, prepare one scene for rendering, and I also wanted to sketch out the concept of an anti-gravity tower (the home of power).
I began to sketch the concept of the Tower on September 27, 3D
. Self Employment Day
While at home I multiply the required numbers.
11 X 11 X 27 = 3627. That is, Magic-Drawing-Melody. That's what it is advisable to do today.
In general, it’s like “viewing art to find inspiration”. And yesterday the Magic: the Gathering Arena card was updated, so you can just pick up interesting decks there - it also fits into the prescribed concept. Actually, I wanted to do this, but here also the task clearly indicates this.
Also, watching a movie with magic, possibly drawn or musical, will fit here. There, just a couple of the latest Dark Crystal episodes were left unseen.
As a result, I devoted more time to card magic, that is, the Arena. I looked at the cards of the new “Eldrain's Throne” block, collected and tested the milling blue deck (which wins by throwing all the cards out of the opponent’s deck).
September 28th. Creative commotion day
The most favorite books of mine, from some point on, have become, and continue to be, the trilogy (although there are 6 volumes) of The Lord of the Rings and the cycle of Dune (but only the classic six-book).
And then it’s worth considering what characters of a work are much more interesting to transfer. On the question of whether the work itself is suitable for other heroes, I will not particularly go in cycles, because the essence of the task is not that. However, I have something to say here. For example, I don’t perceive the continuation of the same “Dune”, because they are somehow empty, cardboard, and just full of all sorts of new, alien elements that destroy the atmosphere even more. Moreover, if we take another Herbert’s book of the same time when the first parts of Dunes, Hellstrom Anthill were written, then the Anthill community shown there ideologically has something in common with dune factions. But in a realistic setting, this community loses much in color, although it cannot be called a frank stamp either. But the sensations from the "Anthill" are completely different,everything is somehow reduced to a household horror, like Belyaev’s “The Head of Professor Duel.”
This is all to the fact that the introduction of new elements into the Dune requires accuracy, just like concepts taken out of it may look more faded in a different environment.
As for the style of the works, the “Lord of the Rings” is rather linear, as they say, “road movie”. That is, all the way we are moving along with the main character, and in general the theme of the road, travel, overnight stays and halts along the way, here is very clear and pronounced.
In “Dune”, we travel between characters, look into their heads, see how they react to events, what decisions they make. The world at this time lives its own life, taking into account the actions of the heroes and the general course of history. The world often comes to the characters themselves, and their physical movement is not always felt during the course of thought.
Based on the foregoing, it seems to me that the heroes of Dune would more organically move into the world of The Lord of the Rings, especially not individuals, but societies themselves.
Although, on the contrary, everything would have worked out, in the end, the elves would have fit into the Community of Sisters, the hobbits in their appearance almost correspond to the Tleilaxin masters, and it’s enough for people to replace the swords with Chris knives (here I’m already exaggerating, but in simple terms, then something like this sounds) and put on disticombs. All evil spirits can find shelter in the guild of the Navigators and on other planets. But in general, such a transfer - rather adds actors to the world of space, spice and intrigue, without really changing anything there (which in itself is not so bad).
But the societies and groups of the “Dunes”, moved to Middle-earth and nourished by the magic of these places, could give the local history a greater sense of globality, color, and diversity. Although, it would seem, much more global. But due to the “roadiness” of the books themselves about the journey of the hobbits in Middle-earth and their very epic charge, the world seems more there than it is.
The same guild of Navigators here could be a strange race, traveling maybe not in space, but in time. A specific sacred drug resource and cults around it. The Sisters community would join the ranks of the elves - in all, or maybe it would be some kind of additional subspecies of the elves. Night elves, dark elves - who knows. The Tleilaksins with their hypocrites and clones would also be at home here, only here it would be some kind of race experimenting with magic and / or illusions. As for the huge worm - Middle-earth is covered with forests, respectively, it could be some kind of forest animal or spirit, or something like that. Actually, the forest in The Lord of the Rings is already quite alive - these are the Ents, and the more impersonal mystical magical ancient forest, where the hobbits were almost eaten by trees.
Most interestingly, more developed societies and their motives would allow us to come up with other linear plots for Middle-earth. Because there is a lot of color in the original story, but start writing a new storyline in the same world yourself - there is almost nothing to grab except for the hobbits themselves, and they still rarely travel. Those about whom the book was about have a finished story, which doesn’t make much sense to continue.
And so we would get more likely plots - a mysterious forest monster related to the environment, and cults interacting with it. Different stories about how the elven community functions and responds to various challenges of the world. Apostate elves opposing the breeding program of their clan. Time Travelers. Battles for possession of a sacred resource or control over the race of the same temporary travelers. In a word - there is much to develop.
September 29th. Energy efficiency day
Everything is simple here - I got up at 6:30. At about 8 - jogging / training, a little more work out during the day. Closer to 23 went to bed. And so, in general - other matters surrounding and the weather did not contribute at all to the fulfillment of the task of this day.
September 30th. Day of enlightenment
Here is a month and flew by, the last task remained.
Leafing through a magical grimoire, picking up a spell. 11 X 52 = 572. Melody-Light-Drawing.
Apparently I would cast a spell visualizing music, allowing you to see how it flows around and plays with forms.
I’ll go over the rest of the places of power, what would happen there?
The lair of the musical dragon is Myth-Beginning-Dragon. Actually, the spell of summoning or awakening the dragon.
Magic School - Depth-Mystery-Nature. Spell of communication with flora and fauna.
Arcadrome - Electronics-Bazaar-Neon. The spell of creating a technological device that does not arise from the air, but accidentally turns out to be stored for you by a merchant.
Viva Rhapsody - Spirit-Meeting-Sun. Transmute spell into an elemental that emits light.
Elven Temple - Branches-Key-Awakening. A spell to restore natural objects and control their processes.
Extravaganza alternative
In addition to performing real “quests,” he led a forum game where the same tasks could be performed by the characters of the players, somewhere inside their imaginary worlds. That is, here the tasks could be “completed” with the help of only imagination and not on one’s behalf, but for a made-up character in a made-up environment.
There I had a character named Quasi , a splinter of a cartoon mage. This is such a race of beings, each representative of which exists in multiple twin bodies. And Quasi is the last of his group of magical clone twins.
Quasi
My character began at a place of power called the Magic School. Also here, on a regular basis, the mechanics of trait multiplication operated to calculate the results of actions and in the starting location there were several objects with which it was possible to interact. Thus, the player, in addition to inventing how the hero performs tasks, could describe other events that happen to the character.
Below you can read how it all looked like:
Beginning of Quasi History The first day
Resting after another long journey and gaining strength, Quasi spent time in the hospitable walls of the magic school, where a wide variety of creatures were trained in magic arts. All of them, apparently, were mono-creatures, which inspired some sadness on Quasi. Although, for some time, he himself was a mono-creature - just a fragment of a multiplicate, the last surviving twin body. Although the multiplicates did not have a single mind, the consciousness of each twin-fragment was independent, but they felt a special connection with each other, sensing and understanding a lot without words.
In the morning, one of the masters looked into Quasi's room and offered to take a walk. The multiplier rejoiced attention and they went to inspect the school. In one of the halls, the beastman-porter, who was rolling a trolley loaded to the top with books, dropped one of them, passing Quasi and his guide. The beastman did not notice anything, busily moving the cart further. Quasi picked up the book and wanted to return it, but the master stopped it, carefully studied the white volume, flickering with blue sparkles and laughed, explained to the animated cartoon that it was a magic book and it chose its owner. If this happened, now the book belongs to Quasi and he can keep it.
The little magician’s face-lamp lit up in surprise and he looked at the book in his hand. "Enchantment", was written on the cover, magical runes. Under the gaze of Quasi, the runes melted and the symbol of the House of Autumn appeared on the cover. “Welcome to the Context,” the master said to the multiplicate, and they went on to discuss what had happened.
Second day
Quasi stood on the balcony of the school, looking through the small railing columns towards the mountains, where the dawn of a new day flared up. From his head everything did not go that strange place that he had discovered recently, in his wanderings - a castle twined with greenery, hanging in the air. It was located there - behind those mountains, and the little magician felt that he was irresistibly drawn to unravel the mystery of the origin of this amazing structure.
The hero "creates" a new place of power - the Flying Castle of Edenia
1. Air
2. Nature
3. Antiquity
4. The sky
5. The magic
6. Flight
7. The riddle
8. Denial
9. Failure
Perhaps you can find out something about the castle in the school library, the traveler decided.
62 (traveler) X 45 (library) = 2790 (Nature-Mystery-Reflection)
During long searches among library shelves and passages, the multiplicate could not find anything, but after talking with the librarian, a cute blue-skinned elemental girl, he found the necessary row and found a mention of a flying castle in one of the encyclopedias. In the note dedicated to the flying Edentia, it was said only that the usual way to get to this place will not work, since the castle is bewitched, it is inside another space, and only its reflection is visible in the sky.
Day three
Sitting at a table in the library, Quasi flipped through volumes of encyclopedias, looking for more information about the flying castle.
“Nothing here,” he said in annoyance, pushing aside another thick book with a silver cover. "Architecture of the Mystics," appeared on it with ornate indented letters. - Eh, and returning there is not a close path.
Suddenly, a sheaf of blue sparkles spattered from the traveler’s bag. Faced with various obstacles, sparks bounced smoothly from them and dissolved in the air. A worried magician looked into his bag and saw that it was sparkling with a recently discovered magic book.
Opening the Enchantment, Quasi saw a glittering note: "The spell of the ghostly observer." In the explanatory text, magic formulas were given and it was said that with their help one can become a ghost, transferring to places preserved in memory. Rejoiced, the multiplicate plunged into the study of formulas.
The spell was not so simple, but Quasi carefully checked everything until he was sure that he understood the principle and could confidently use this kind of magic. Taking his magical staff, more often used to focus magical currents, than as a source of magic itself, Quasi chanted the m-formula harmonies and twisted the staff in the air, describing the circle ...
Yes, he stood there. In the middle of the forest, below, under the castle floating above. Looking at himself, Quasi saw that now he was like a ghost, consisting of translucent blue fields flowing into each other and interwoven mutable symbols. Having listened, and the rumor in his new form became sharper, the multiplicate caught the sounds of the murmur of water, and after looking closely I realized that in some places behind the green foliage encircling the castle streams of pouring water are visible. The world around me began to melt and darken ...
Then the magician came to his senses, once again in the library of the magic school.
In the concepts of Edentia, Air changes to Water.
Day four
On this day, the master found Quasi in one of the transition halls and offered to take part in the opening ceremony of the portal. The animated multiplier blinked with interest and agreed to participate in the event. The master in response handed him a small twig of mountain ash, strewn with red berries. “It's for a ritual,” he explained.
A little later, being in the columned hall, Quasi saw the other participants in the ceremony, located in a semicircle opposite the placer of stones hanging in the air. All gathered in their hands had branches of mountain ash, and the chief master held in his hands a mountain ash staff, on which shoots with leaves and berries made their way in some places. When everyone gathered, he gently slammed the staff on the floor and began to chant the words of the spell. Concentric waves of magical energy slowly began to disperse from the staff; under their influence, the mountain ash leaves in the hands of others began to turn yellow and fall off the branches, breaking in the air into luminous dust swirling after the magic waves.
The master, meanwhile, moved forward and brought the staff closer to the stones. Those flashed, waves of magic speeding up flowed in the opposite direction, to the staff, and after them flying rowan berries, tearing from the branches, turning into sparkling orange bubbles in front of our eyes. As the bubble stream flew up to the staff, it sped up and spun, turning into a translucent orange color hanging in the air, a little shaking oval passage. In the center of the resulting portal flaunted some kind of complex incomprehensible sign.
Quasi thought, evaluating what was happening, and when he came to his senses, he saw that those gathered were passing through the portal. With a questioning blink of a light bulb, he looked at the familiar master: - What is this?
- It? - the master jabbed his hand in the direction of the magical passage, - This is the way further, in autumn. But, if you are not ready yet, you can still stay here at the gate. Students will leave in the fall later, and the remaining guardians will live here for a long time before leaving summer time and closing the gates. You can take your time.
“No, no, I’m ready,” the little magician answered and resolutely went to the portal. “Just get ready,” he remembered things and ran to his room.
“Wait,” the master called out, and held out a large yellow sheet and a writing stick. “Draw this image, you will need it for the transition.”
Quasi looked at the sign inside the portal and painstakingly depicted on the sheet received from the master.
Fifth day
Having moved to the magic school of the autumn period, Quasi was looking for his new room in a slightly changed building. He climbed a similar staircase, but did not see a familiar corridor with rooms there and went into the aisle, onto a long balcony strewn with red and reddish foliage. From here a wonderful view of the majestic fiery-red, slightly dormant forest opened. Having admired and sighed, this beauty of wilting nevertheless caused a slight sadness, the magician went further down the balcony and, passing one of the passages closed by a grate, reached another open one. Entering it, he found a familiar corridor and his new old room.
Everything was so inside, but not so. The light became somehow more subdued, and objects more sharp and textured. It was a little quieter than usual.
Settling down and placing his belongings, Quasi took out a fresh cake, a daily dessert, which he took away from the table as he left. A small roll of paper was tied to it with white ribbons. The magician began to untie them and only now he saw another cake on the table in his new room, exactly the same.
It was strange, from untied and unfolded the first paper message. It read: “Prediction. Your color is blue today. What you want to know is what you will know. ”
After reading it, Quasi unfolded the following. It was different: “Prediction. Your color is red today. You will not choose, you will not know. ”
“Predictions,” muttered the bewildered multiplicate, “so what is there to believe?”
Nevertheless, he noted that today he got a double dessert and began to eat the cakes in his own special way - they themselves slowly crumbled into crumbs in his hands and soared to the face-lamp, turning into sparkles of light at the moment of touching its glass surface.
Sixth day
At night, Quasi suddenly woke up, and the faint light of his face lit the room. From somewhere in the corridor came the sound of a quiet melody. It seems to have been a violin.
The magician got out of bed, went to the door and opened it, listening. The music became louder and, apparently, came from the side of the street. She was pleasant and inspiring.
Having gathered, the interested multiplicate went out into the corridor, and from there to the balcony. The following picture was revealed to his gaze: next to the barred passage above the balcony, a strange girl with a violin in her hands hung, swaying on transparent white wings. She played the violin, illuminated by moonlight.
This went on for some time. Having disobeyed, Quasi took a couple of steps and rustled leaves. The bewitching music was immediately interrupted, the mysterious performer startled, startled, and, seeing the magician, pressed the violin to her chest, and then scurried into the passage, which was supposed to be closed with a grate.
Quasi waited, but she never showed up again. Then he decided to nevertheless come closer. When he approached that place, he saw that the bars of the lattice became as if ghostly. Touching them, he saw that his hand was passing through an obstacle. However, he wanted to sleep, and even behind the bars in the dark, no strangers were visible - apparently, he ran on. Therefore, the magician returned, lay down in bed and tried to fall asleep again.
Seventh day
Looking at school students who flew out to participate in magical races, demonstrating mastery of controlling magical power and magic items. Quasi felt a certain upsurge, despite the cloudy dark sky. He saw so many magic gizmos used as a transport - there were magic carpets and brooms, wings made of magic, little dragons. There was even one carved stupa and a flying mushroom, sneezing with sparkling pollen.
The fun was in full swing when the magician saw a messenger golem approaching him, in a green uniform cap. Such golems served the school - delivered food, cleaned the premises, delivered messages and so on. He held out some kind of envelope. Quasi took the envelope, thanked the messenger and began to study what had come to him. Inside was an invitation to the House of Summer, printed in elegant ink on a sheet of paper in a cage.
Only the magician wondered where he had been invited to, how the sheet in his hands moved and began to fold in half, and then several more times until it turned into a paper "crane".
- So, what is next? - asked the multiplicate, not too surprised, but a little bewildered. The crane tilted the “head” and galloped across the floor. After a couple of jumps, he turned around. Quasi hurried after him. Then the crane made a few more jumps, then decomposed again in the air and gathered in the “airplane”. The mage followed his paper guide until they descended into the courtyard of the magic school. There, the airplane imprinted in a big way on a tree, causing leaf fall.
The magician flinched, but when he looked closely he saw that the checkered paper was unfolding, becoming more and more, clinging to the trunk of a tree. When the lower part of the trunk was already completely wrapped in paper, approximately in the middle of the tree, the drawn cells began to expand, diverge with patterns and rebuild. So a polygonal figure was formed from them and then suddenly sharply pressed into the trunk, as if there was nothing there.
Quasi looked curiously into the paper opening - it turned out to be very deep, with paper steps going somewhere down and into the distance. The hero came closer and went inside, lighting his face with a light bulb - there really was a passage extending somewhere further. Rhombic structures began to form on the ceiling, stretching toward the far end of the aisle, lost at dusk. Quasi went there ...
That’s all for me. Thanks for your attention.