How social networks absorb our attention: a big study about screen time







In late July, I asked @PonchikNews subscribers to send an anonymously a screenshot of their Screen Time screen with information on the use of mobile applications over the past 7 days. After analyzing these screens, I came to interesting hypotheses and conclusions. Share them right away, in TL; DR.







TL; DR:



Among the people who sent the screens (n ​​= 122), we observe this:







  1. Social networks eat almost half (46%) of all screen time (from a third to two-thirds in most cases).
  2. Instagram is the most dopamine-squeezing app to date. Average use: almost 7 hours a week. IG in the top 5 applications for use in 58% of those who sent screens.
  3. The business model of most popular applications by time of use is the advertising, collection and sale of your data. They account for half of all top-end applications.
  4. The three companies that own most of the major screen-time applications are Facebook, Apple, and Google. Surprise!
  5. Yandex competes on-screen time with Google, Facebook, Apple, it seems, only through its maps (at least on the iPhone; maybe even search, but we don’t know which search engine is in browsers by default; there may be a struggle between Google and Yandex) .
  6. Productivity apps are sparse on charts. I suspect that the main work is gradually flowing into instant messengers or is done separately from the phone on the computer.
  7. Casual games practically do not take away the screen time of most readers. Have played enough.
  8. It seems that the main advice is this: protect your attention and time from corporations that use involving mechanics with social pressure and earn money from advertising, collecting and selling user data. Now there are no regulations on this subject, but at the same time, the field of engaging and habitually forming mechanics is not only science, but also daily practice. Only you yourself can adjust your time and attention in such a way as to maximize the pleasure of living and communicating with real people.


Full story below.







Given:











Decision:



I. All screens were punched, unsuitable discarded, and a specially trained person with Youdo marked in google-table.







II. For each a) category and b) application, three important figures were obtained:









III. I also counted some additional important stories:









It looked completely naughty, that is, like a wall of numbers.













IV. Then I thought a little more and analyzed a few additional pieces, namely:















V. Then he dived some more information and calculated the correlation - categories to total time, applications to total time, etc. It turned out to understand some distributions. They will also be discussed.







Answer:



1. Top 3 categories by average time



In parentheses: the average number of hours per week and% of presence in the top 3 categories on the screens. To understand: the average total time the respondent spends on the phone is 27h 57m.







  1. Social networks (12h 47m, 95%) - mainly because of Instagram, Telegram, WhatsApp and the like.
  2. Entertainment (4h 25m, 49%) - mainly due to YouTube, VLC, Netflix, etc .;
  3. Books and reference books (4h 11m, 26%) - mainly because there are Navigators, Maps and Books, which by their nature take up a lot of screen time.


Observations:











2. Short and long top screen time apps



Depending on how widely the application is presented among all the screens sent to us, different tops can be made. Let's focus on two: Top 13 with> 5% presence and Top 24 with> 2% presence in the top 5 of all screens. Time in the format X: XX means X hours XX minutes.







2.1 A short top in screen time (provided that each application appears on> 5% of sent screens).









2.2 Long top in screen time (provided that each application appears on> 2% of sent screens)













Observations





4. Is it possible in the form of a picture?



Yes, look at the colored balls below.







On the X and Y axes - the average and median in h: mm per week (they are not equal but in general all the Pts are close - therefore the circles almost form a line of 45 °). The size of the circle is how often it is found among the top 5 screens of respondents. The higher the circle, the more it takes attention and time. The larger the circle, the more popular it is among readers.







4.1. For a short top (> 5%)









The more krzhok, the more often it is found in the sent screens. The closer to the upper right corner, the more on average it consumes time / attention per week.







4.2. For a long top (> 2%)









The situation has not changed much, just added a little more niche (for the Russian market / Russian-speaking consumer) products

* Let me remind you that there is a clear bias in the study in the direction of Telegram - it was through it that readers found a post in my channel and, I suspect, use it quite a lot.







5. Top 3 business models and top 3 company-owners of applications for screen time coverage



Another interesting thing: if you add to each application its main business model and the owner company, you can estimate how much everything in the attention market is consolidated.













It turns out the following distribution:







  1. 50% - advertising and collection and sale of data;
  2. 16.7% - subscription;
  3. 25% - sale of iron and goods.


Which 3 companies own almost all applications from the top of screen time is obvious:







  1. Apple (31.8%);
  2. Facebook (18.2%);
  3. Google (9.1%).






Go, Pasha, go!







Main conclusions



I’ll duplicate them one more time, from the very beginning of the article.







  1. Social networks eat almost half of all screen time (on average 47%, and from a third to two thirds in most cases).
  2. Instagram is the most dopamine-squeezing app to date. Average use: almost 7 hours a week. IG is in the top 5 applications for use by 58% of respondents.
  3. The business model of most popular applications by time of use is the advertising, collection and sale of your data. They account for half of all the top applications for collecting attention.
  4. The three companies that own most of the major screen-time applications are naturally Facebook, Apple, Google.
  5. Yandex competes on-screen time with Google, Facebook, Apple, it seems, only through its maps (at least on the iPhone; maybe even search, but we don’t know which search engine is in browsers by default; there may be a struggle between Google and Yandex) .
  6. Productivity apps are sparse on charts. I suspect that the main work is gradually flowing into instant messengers or is done separately from the phone on the computer.
  7. For most readers, casual games practically do not take up screen time. It seems everyone has played enough.
  8. My main advice is this: protect your attention and time from tech companies that use involving mechanics with social pressure and earn money from advertising, collecting and selling user data. Now there are no regulations on this subject, but at the same time, the field of engaging and habitually forming mechanics is not only science, but also daily practice. Only you yourself can adjust your time and attention in such a way as to maximize the pleasure of living and communicating with real people.


What to do?



My name is Alexey Ivanov, I’m a designer at an AI startup in San Francisco and a specialist in behavioral change. For the last two years I have been running the ponchiknews channel in Telegram, where I publish essays, talk about behavioral changes and record podcasts - in order to learn how to live such a long happy life that only we ourselves can create for each of us. Three things you can do right now:







  1. Read my previous posts about attention hygiene on Habré.
  2. Read other posts in the tg channel.
  3. Read the materials on the Time Well Spent website - this is an NGO that drowns for more reasonable attention management in the technological world.


Hold on!








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