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(define safe (and (on-board? $1) (not-defended? $1) (not-enemy? $1) ) ) (define no-mate (or (not-piece? Gyokusho n) (not-enemy? n) not-defended? (attacked? no-king) (safe e) (safe w) (safe ne) (safe nw) (safe nne) (safe nn) (safe nnw) ) ) (define drop-Fu ( (verify-first Fu) END next (while on-board? mark (set-flag friendly-Fu false) (while (and (not-flag? friendly-Fu) (on-board? n)) (if (and friend? (piece? Fu)) (set-flag friendly-Fu true)) n) back (if (not-flag? friendly-Fu) mark (while (on-board? n) (if (and empty? (no-mate)) add) n) back) e) ))
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... (moves (move-type noncapture-type) (man-shift ne) (man-shift nw) (move-type capture-type) (man-jump ne) (man-jump nw) (man-jump se) (man-jump sw) (move-type nomove-type) ) ... (move-priorities capture-type noncapture-type)
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(define invariant (check (not-exists? any-position (check is-friend?) (check (is-piece? King)) (check is-attacked?) ) ) ) (define goals (check-loss no-moves?) ) (pieces ... (pre goals) (post invariant) ... )
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(define OO (check (not is-moved?)) (check not-attacked?) (take-piece-to-head current-pieces) (check w) (check is-empty?) (check (not-attacked? King)) (check w) (check is-empty?) (check (not-attacked? King)) (drop-pieces current-pieces) (check w) (check (not is-moved?)) (set! is-moved? true) (take-piece-to-head current-pieces) ee (drop-pieces current-pieces) add-move )
åçŽãªcheckmatedãããå°ãé·ãã§ãããä¿¡ããããªãã»ã©æè»ã§ãïŒ ãã¹ãŠã®å¯èœãªåããäžå€åŒã«éåããå Žåãçæãããåãã®ãªã¹ãã¯ç©ºã§ãã no-movesè¿°èªã¯ãã®ç¶æ³ã§æ©èœããŸããïŒ ã²ãŒã ãçµäºããããã®æ¡ä»¶ãå®çŸ©ããŸãïŒæåïŒã
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